At Hisar School, technology is an integral and natural part of the educational process. Our goal is to ensure that students develop the digital competencies required by today’s world and grow into effective, responsible, and productive users of technology. Through curricula, approaches, and practices aligned with the demands of the digital age, students are supported in acquiring these essential skills.
Our curriculum is implemented through an interdisciplinary approach and is designed to support the following core areas:
Creativity and Innovation;
Communication and Collaboration;
Research and Critical Thinking;
Problem Solving and Decision Making;
Algorithmic Thinking;
Digital Citizenship, Ethics, and Awareness;
Design and Production.
At the Primary School Level
Grades 1–2: 1 hour per week of Information Technologies
Grades 3: 1 hour per week of Information Technologies and 1 hour per week of Problem Solving and Programming
Grade 4: 2 hours per week of Information Technologies
1:1 iPad Program
Within the scope of the 1:1 iPad Program, students in Grades 1, 2, and 3 use the school’s mobile iPad labs in their learning environments. Grade 4 students bring their own iPads to school and actively use them in classroom settings.
Information Technologies Courses
Information Technologies lessons are offered one hour per week for Grades 1, 2, and 3, and two hours per week for Grade 4. Course content is based on the Ministry of National Education (MoNE) curriculum and enriched with international ISTE standards. The program is continuously updated in line with current developments and students’ interests, needs, and expectations.
Within the scope of digital citizenship, ethics, and awareness, topics covered through the internationally recognized Common Sense Digital Citizenship curriculum include Media Balance and Well-Being; Privacy and Security; Digital Footprint and Identity; Relationships and Communication; Cyberbullying, Digital Drama, and Hate Speech; and News and Media Literacy.
At the Primary School level, Information Technologies courses are coordinated by the Computer Education Department, ensuring K–12 continuity. The curriculum includes units on Information and Communication Technologies; Digital Product Creation; Communication, Research, and Collaboration; Computational Thinking; and Ethics and Safety.
Interdisciplinary learning experiences are embedded across all grade levels, enabling students to make meaningful connections between learning outcomes from other subjects and the skills developed in Information Technologies courses.
Problem Solving and Programming Courses
The Problem Solving and Programming course is offered one hour per week for Grades 2 and 3. The course aims to develop students’ problem-solving, analytical, and computational thinking skills. It is designed to be delivered in both unplugged and computer-based environments, encompassing the processes of thinking, designing, implementing, and creating. The curriculum focuses on Problem Solving, Computational Thinking, and Programming.
Clubs
CS – Programming for Kids (Grades 2)
Through the Programming for Kids Club, students are supported in developing algorithmic thinking, understanding relationships between different situations, and strengthening creative problem-solving skills. Students use block-based programming tools such as Code.org and Scratch to design animations and games. They experiment with conductivity using Makey Makey electronic boards and integrate these tools into their projects. STEAM-based projects incorporating LEGO WeDo further support computational and algorithmic thinking.
CS – Programming for Kids (Grades 3–4)
This club aims to enhance students’ algorithmic thinking, creativity, and problem-solving abilities. Beyond learning coding, students develop a new language for creative expression and strengthen their computational thinking skills. Using Scratch, students design and develop animations and games, while experimenting with Makey Makey and BBC micro:bit to integrate physical computing into their projects.
CS – 3D Design (Grades 3–4)
The 3D Design Club supports the development of students’ imagination, design, and production skills. Using the Tinkercad platform, students design objects or ideas in a three-dimensional environment and have the opportunity to transform their designs into physical objects using 3D printers.
Information Technologies Strategy Policy
Hisar School believes that when used effectively, technology offers unique opportunities and experiences for all users—students, teachers, and staff. When integrated thoughtfully into educational programs, technology plays a vital role in supporting students’ acquisition of 21st-century skills and enhancing learning outcomes.